Narratyr documentation
Description: Guides and reference for authoring dialogues and quests with Narratyr.
Prerelease. Narratyr is still in development, and these docs are being
written alongside it. Pages marked as drafts are outlines waiting on the final behaviour.
Narratyr is a visual authoring tool for dialogues, quests, and branching narrative. You design your story as a node graph, save it to an open text-based format that version control can read, and export it into Unreal Engine, Unity, or Godot.
These docs cover installing the editor, the concepts behind Narratyr documents, and how those documents reach your engine at runtime.
Where to start
- New here? Read Installation, then work through Add a character, Build a dialogue, Build a quest, and Build a multi-objective quest. Together, they take you from an empty project to a conversation and quests that run end to end.
- Wondering how this reaches your game at all? How Narratyr fits into your game is the mental model — what the exporter writes, what runs your graphs during play, and how your game and your story talk to each other. Worth reading before the walkthroughs if you are the one wiring it up.
- Evaluating Narratyr for a team? Documents and the file format explains how projects behave under Git or Perforce.
- Wiring up an engine? Start at Exporting, then see the integrations overview for the plugin downloads.
Getting help
Found a gap in these docs, or something that behaves differently than described? Get in touch — the docs and the editor are moving together right now, and reports are genuinely useful.