Integrations

Drop RPG Editor into the engine you already use.

Each integration ships with a runtime library, sample project, and an exporter from RPG Editor. You keep the open document format; the engine gets what it needs.

Unreal Engine

A UE5 plugin plus Blueprint and C++ APIs for driving dialogues and quests at runtime.

  • Drop-in UPlugin with no engine rebuild required
  • C++ and Blueprint supported
  • Includes debugging tools

Unity

A UPM package with a C# runtime, a custom importer, and Addressables support.

Godot

A Godot 4 addon with GDScript

  • GDScript runtime and bindings
  • Resource-based imports that diff cleanly in Git
  • Variable debugger panel